Call of Duty: Modern Warfare: Why Killstreaks Are the Right Move
Announced in a lead-up to a full multiplayer premiere this Thursday, killstreaks are officially back in Call of Duty: Modern Warfare
.
I, for one, relish their return. It’s a controversial topic, one with
supporters on either side defending the validity of playing an objective
versus rewarding raw shooter skill. But killstreaks inherently speak to
the spirit of the Call of Duty series: a fast-paced arena where
personal performance is the primary metric to judge a player’s success.
Scorestreaks, introduced in Black Ops II, rewarded players
for completing objectives, destroying enemy equipment, and resupplying
allies. Killstreaks, as the name would suggest, only rewarded you for
getting kills. Playing the objective may be the law of the land in
Battlefield but Call of Duty, to me, has always felt more like a vain
expression of my own shooter skill than it has a game about teamwork...
and that’s totally fine.
In addition to its thematic
relevance, killstreaks are a brutally honest indicator of just how much
someone is kicking ass. In Black Ops 4, there were many paths to the
highest scorestreak reward (a gunship) and as a result, I saw and called
in quite a few. In Modern Warfare 2, however, a game-ending tactical
nuke inherently meant that someone was on a monstrous 25-kill streak (or
24 with the hardline perk). That killstreak reward was momentous and
memorable, whereas scorestreaks were more forgiving and therefore less
special.
While the upper echelon of killstreak rewards in Modern
Warfare will probably be appropriately less common than their
scorestreak counterparts, the frequency of lower-tier call-ins like UAVs
shouldn't be impacted by the return of the classic rewarding structure
because getting three kills without dying frankly isn’t that hard.
Scorestreaks arguably have another less-than-desirable effect on matches
that the killstreak system may dodge - one team snowballing out of
control.
Obviously going up against an enemy in Modern
Warfare who just called in a 15-kill reward won’t be the easiest of
obstacles. But at least the entire enemy team isn’t earning streak
progress simultaneously like they do with scorestreaks. Since rewards
are only earned for kills in Modern Warfare the logic would follow that
only one player can benefit from each enemy death. In Black Ops 4, you
earn streak progress for assists, meaning that matches often devolve
into a one-sided streak-fueled stomp with multiple members of the same
team calling in rewards.

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